00001 !!ARBfp 00002 00003 uniform vec4 params; //program.local[0] 00004 uniform vec4 params2; //program.local[1] 00005 uniform vec4 center; //program.local[2]; 00006 uniform vec4 texMax; //program.local[3]; 00007 uniform vec4 scaleFactors; //program.local[5] 00008 00009 void main() 00010 { 00011 gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); 00012 } 00013 00014