Here are the classes, structs, unions and interfaces with brief descriptions:
| _control_point | |
| _DCMDataStruct | |
| _FaceBox | |
| _LineList | |
| _Matrix16 | |
| _MeshCell | |
| _PointList | |
| _ProjParamsTransFunc | |
| _shader_type | |
| _Vector | |
| Benchmark | |
| Box | |
| ControlVolume | This class provide a Control Volume as used for rendering tags as lines, measurements, cropped slices, etc |
| Edge | |
| Enhance | This class contains all methods related with data processing before its rendering. It includes enhancement, equalization, noise handling |
| eqint | |
| GLSLFloatParams | |
| GLSLIntParams | |
| GLSLLens | |
| GLSLProbe | |
| GLSLRenderVars | |
| HalfEdge | |
| Import | This class contains all methods related with DICOM data import. The DICOM directories are scanned, sorted and images extracted. The library gdcm is used |
| Interactions | This class contains all methods related with user interactions |
| Loop | |
| Mesh | |
| MyApp | This class initialize the application |
| Point3D | |
| Preprocessing | VmtkPreprocessing is a Class that estimate <histogram> <gradient> and <distance transform>=""> from discrete volume data. In this approach, the gradient vector is pre-computed while the data is being loaded, before the rendition |
| Sample2D | |
| Store_loop | |
| Trackball | |
| Transfer1D | VmtkTransfer1D is a Class that compute interactively the 1D transfer function. Exist two possibilities, first, work only with intensities (gray scale, R=G=B, A), second, it work in full color varying the RGBA components |
| Tri | |
| Utils | |
| Vertex | |
| VMTKframeQueryTools | This class provides query tools for user interactions |
| VMTKframeTF1D | This class provides a transfer functions editor |
| VMTKMainWindows | This class provides the GUI manipulation methods |
| Volume | This class load and refresh the volume data to graphics card |
| wxGLVolumeRender | This class provide method for create an OpenGL context and render the volume |