, including all inherited members.
| _outer_loop (defined in Mesh) | Mesh | |
| addEdge(const EdgeID ID, VertexID a, VertexID b, void *ptr) (defined in Mesh) | Mesh | |
| addTriangle(const LoopID ID, const VertexID a, const VertexID b, const VertexID c, void *ptr) (defined in Mesh) | Mesh | |
| addVertex(const VertexID ID, void *ptr) (defined in Mesh) | Mesh | |
| change_origin(HalfEdge *half, HalfEdge *halfFace) (defined in Mesh) | Mesh | |
| change_origin(HalfEdge *half) (defined in Mesh) | Mesh | |
| ChangeOrigin(HalfEdge **half) (defined in Mesh) | Mesh | |
| eliminate_edge(HalfEdge *half) (defined in Mesh) | Mesh | |
| eliminate_face(HalfEdge *half) (defined in Mesh) | Mesh | |
| existFace(const FaceID f) (defined in Mesh) | Mesh | |
| getAllCycles(vector< CycleID > *list) (defined in Mesh) | Mesh | |
| getAllFaces(vector< FaceID > *list) (defined in Mesh) | Mesh | |
| getAllVertices(vector< VertexID > *list) (defined in Mesh) | Mesh | |
| getBorderVertices(vector< VertexID > *list) (defined in Mesh) | Mesh | |
| getBorderVertices(vector< void * > *list) (defined in Mesh) | Mesh | |
| getCVertices(const CycleID f, vector< void * > *list) (defined in Mesh) | Mesh | |
| getCVertices(const CycleID f, vector< VertexID > *list) (defined in Mesh) | Mesh | |
| getEdge(const VertexID a, const VertexID b) (defined in Mesh) | Mesh | |
| getFace(const VertexID a, const VertexID b) (defined in Mesh) | Mesh | |
| getFAdjacentFacesPerEdge(const FaceID f, vector< FaceID > *list) (defined in Mesh) | Mesh | |
| getFAdjacentFacesPerEdge(const FaceID f, vector< void * > *list) (defined in Mesh) | Mesh | |
| getFGeomPtr(const FaceID a) (defined in Mesh) | Mesh | |
| getFOneRingVertices(const FaceID f, vector< VertexID > *list) (defined in Mesh) | Mesh | |
| getFVertices(const FaceID f, vector< void * > *list) (defined in Mesh) | Mesh | |
| getFVertices(const FaceID f, vector< VertexID > *list) (defined in Mesh) | Mesh | |
| getOuterL(const VertexID a, const VertexID b, const VertexID c) (defined in Mesh) | Mesh | |
| getOuterLoop(const VertexID a, const VertexID b, const VertexID c) (defined in Mesh) | Mesh | |
| getV(int ID, Vertex *vt) (defined in Mesh) | Mesh | |
| getVFaces(const VertexID v, vector< FaceID > *list) (defined in Mesh) | Mesh | |
| getVFaces(const VertexID v, vector< void * > *list) (defined in Mesh) | Mesh | |
| getVGeomPtr(const VertexID a) (defined in Mesh) | Mesh | |
| getVVertices(const VertexID v, vector< void * > *list) (defined in Mesh) | Mesh | |
| getVVertices(const VertexID v, vector< VertexID > *list) (defined in Mesh) | Mesh | |
| half_collapse(HalfEdge *half) (defined in Mesh) | Mesh | |
| haveFDistinctAdjacentTrianglesPerEdge(const FaceID f) | Mesh | |
| is_external(deque< Store_loop * > last_loop, HalfEdge *prev_half, HalfEdge *next_half) (defined in Mesh) | Mesh | |
| isFOnBoundary(const FaceID f) (defined in Mesh) | Mesh | |
| isOuterLoop(const CycleID ID) (defined in Mesh) | Mesh | |
| isVOnBoundary(const VertexID v) (defined in Mesh) | Mesh | |
| JoinVertices(HalfEdge *half, int close_ID) (defined in Mesh) | Mesh | |
| lIterator (defined in Mesh) | Mesh | |
| loops (defined in Mesh) | Mesh | |
| Mesh() (defined in Mesh) | Mesh | |
| numCycles() (defined in Mesh) | Mesh | |
| numEdges() const (defined in Mesh) | Mesh | [inline] |
| numFaces() (defined in Mesh) | Mesh | |
| numVertices() const (defined in Mesh) | Mesh | [inline] |
| Point_Border(HalfEdge *half) (defined in Mesh) | Mesh | |
| Reduce(const FaceID ID, const VertexID vID, void *ptr) (defined in Mesh) | Mesh | |
| Reduce3(const FaceID ID, const VertexID vID, void *ptr) (defined in Mesh) | Mesh | |
| ReduceTriangleToPoint(const FaceID f, const VertexID vID, void *ptr) | Mesh | |
| ReduceTriangleToPointL(const FaceID ID, const VertexID vID, void *ptr) (defined in Mesh) | Mesh | |
| RemoveDegeneratedTriangles() (defined in Mesh) | Mesh | |
| removeDummyCycle(const CycleID ID) (defined in Mesh) | Mesh | |
| removeMesh() (defined in Mesh) | Mesh | |
| SameFace(HalfEdge *h) (defined in Mesh) | Mesh | |
| setFGeomPtr(const FaceID f, void *ptr) (defined in Mesh) | Mesh | |
| setVGeomPtr(const VertexID a, void *ptr) (defined in Mesh) | Mesh | |
| ~Mesh() (defined in Mesh) | Mesh | [virtual] |