- w
: isosurface_clipped_sm3.fp
, isosurface_scattering_sm3.fp
, isosurface_sm3.fp
, volume_mip_sm3.fp
, volume_refraction_sm3.fp
, isosurface_spheremap_sm3.fp
, volume_sm3.fp
, isosurface_shadowed_sm3.fp
, isosurface_transparent_sm3.fp
, volume_isosurface_sm3.fp
- weight
: isosurface_scattering_sm3.fp
, isosurface_clipped_sm3.fp
, volume_refraction_sm3.fp
, isosurface_transparent_sm3.fp
, volume_mip_sm3.fp
, isosurface_sm3.fp
, isosurface_spheremap_sm3.fp
, volume_isosurface_sm3.fp
, isosurface_shadowed_sm3.fp
- windowHeight
: basic_defs.h
- windowWidth
: basic_defs.h
Gerado em Sat Dec 12 01:59:34 2009 para Carolina Simões Gomes (RA042533). Estudo de um framework para Raycasting em GPU por
1.6.1