- scalAct
: isosurface_scattering_sm3.fp
, isosurface_shadowed_sm3.fp
, isosurface_spheremap_sm3.fp
, isosurface_transparent_sm3.fp
, isosurface_sm3.fp
- scalActInner
: isosurface_clipped_sm3.fp
, volume_isosurface_sm3.fp
- scalActOuter
: isosurface_clipped_sm3.fp
, volume_isosurface_sm3.fp
- scalar
: volume_sm3.fp
- scale
: isosurface_scattering_sm3.fp
- scaleFactors
: isosurface_shadowed_sm3.fp
, isosurface_sm3.fp
, isosurface_spheremap_sm3.fp
, isosurface_transparent_sm3.fp
, volume_isosurface_sm3.fp
, volume_mip_sm3.fp
, volume_refraction_sm3.fp
, volume_sm3.fp
, basic_defs.h
, carol_raycasting.fp
, isosurface_clipped_sm3.fp
, isosurface_scattering_sm3.fp
- scaleFactorsInv
: basic_defs.h
, volume_refraction_sm3.fp
- scalPre
: isosurface_scattering_sm3.fp
, isosurface_shadowed_sm3.fp
, isosurface_sm3.fp
, isosurface_spheremap_sm3.fp
, isosurface_transparent_sm3.fp
- scalPreInner
: volume_isosurface_sm3.fp
, isosurface_clipped_sm3.fp
- scalPreOuter
: isosurface_clipped_sm3.fp
, volume_isosurface_sm3.fp
- scatter
: isosurface_scattering_sm3.fp
- shadow
: isosurface_shadowed_sm3.fp
- sign
: isosurface_scattering_sm3.fp
, isosurface_shadowed_sm3.fp
, volume_mip_sm3.fp
, volume_refraction_sm3.fp
, isosurface_spheremap_sm3.fp
- sliceDists
: basic_defs.h
- specular
: isosurface_shadowed_sm3.fp
, isosurface_transparent_sm3.fp
, isosurface_clipped_sm3.fp
, isosurface_scattering_sm3.fp
, volume_isosurface_sm3.fp
, isosurface_sm3.fp
- src
: isosurface_scattering_sm3.fp
, isosurface_shadowed_sm3.fp
, isosurface_sm3.fp
, volume_sm3.fp
, volume_refraction_sm3.fp
, isosurface_spheremap_sm3.fp
, isosurface_clipped_sm3.fp
, volume_mip_sm3.fp
- startPosImageTex
: basic_defs.h
Gerado em Sat Dec 12 01:59:34 2009 para Carolina Simões Gomes (RA042533). Estudo de um framework para Raycasting em GPU por
1.6.1